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I loved the game! The design is really interesting, and the mechanics are really cool. I really enjoyed it the strategies and the way you organize the deck are really addictive. Congrats!!

Wow, huge thanks! We’ll keep improving it!

I really enjoyed the game; I found the dice-rolling mechanic very interesting—it really sets the game apart, especially with cards that grant attributes or trigger special effects upon passing a test. It encourages risk-taking and unique plays, adding a fresh touch to a genre with otherwise well-established conventions. The game balance seems good so far; I didn't run into any issues, aside from the "Paralysis" card—it’s quite powerful if you already have a luck bonus, as it scales aggressively against main bosses. Regarding mana, I wasn't sure if the cap was 3 and I simply recovered 3; it would be cool to have a reason to save energy for the next turn. Also, the cooldown triggers only if the value is strictly greater than the threshold, rather than greater-than-or-equal-to (>=); I’m not sure if that was intentional, but it might be worth reviewing or clarifying. Visually, the game looks great and distinct; I liked the theme and the aesthetic, which resembles a virtual tabletop RPG. I’d just suggest adding some visual feedback—like making sure a physical attack doesn't look like a projectile shot—and perhaps tweaking the UI regarding fonts and sizing.I really enjoyed the game; I found the dice-rolling mechanic very interesting—it really sets the game apart, especially with cards that grant attributes or trigger special effects upon passing a test. It encourages risk-taking and unique plays, adding a fresh touch to a genre with otherwise well-established conventions. The game balance seems good so far; I didn't run into any issues, aside from the "Paralysis" card—it’s quite powerful if you already have a luck bonus, as it scales aggressively against main bosses. Regarding mana, I wasn't sure if the cap was 3 and I simply recovered 3; it would be cool to have a reason to save energy for the next turn. Also, the cooldown triggers only if the value is strictly greater than the threshold, rather than greater-than-or-equal-to (>=); I’m not sure if that was intentional, but it might be worth reviewing or clarifying. Visually, the game looks great and distinct; I liked the theme and the aesthetic, which resembles a virtual tabletop RPG. I’d just suggest adding some visual feedback—like making sure a physical attack doesn't look like a projectile shot—and perhaps tweaking the UI regarding fonts and sizing.

Usei o tradutor kkk, um abração!

UOOOU, muito obrigado pelos comentários e pelas ideias! Estamos trabalhando para atualizar a versão semanalmente, e algumas das coisas que você pontuou já vão entrar no próximo ajuste.

Mas ainda temos muito a melhorar, e seu apoio vai ser muito foda!

It's really cool! I really liked it! it reminded me a lit of slay the spire and shroom and gloom while still being entirely it's own thing! It felt like with a bit of smoothening here and there, this could be one of the next big games!

(+1)

Thanks for the kind words. We will continue to improve and polish it! next steps will be some visual effects and sound!

The card and character designs look great. The card reveal animation is also spot on. 🚀

Amazing! I really liked it

Wow. Thanks! We will update with more content next week!

great card game! is amazing!

Thanks, brooo! We’re developing it with lots of love and care. ❤️

Wow the webgl version worked surprisingly well on mobile. Great game! 

Wooow! I tested it on a tablet and it worked well, but there are still some improvements to make and we will!